##command:BACkGround
##Displays a background (for dialogue scenes).
BACG, 3, 8, -game:FE6 -indexMode:8
##The ID of the background to display.
	BackgroundID, 4, 2



##command:BACkGround
##Displays a background (for dialogue scenes).
BACG, 5, 4, -game:FE7 -indexMode:8
##The ID of the background to display.
	BackgroundID, 2, 2



##command:BACkGround
##Displays a background (for dialogue scenes).
##The ID of said background will be the value contained in MemorySlot 0x2.
##This command should be preceded by a 'REMOVEPORTRAITS' command.
BACG, 0x2140, 8, -game:FE8 -indexMode:8
	Value1, 2, 2
	0, 4, 2, -fixed
	0, 6, 2, -fixed

#this command is bundled here because it must be called before BACG (there's a macro for this thankfully, in-game)
##Removes all text bubbles and portraits.
REMOVEPORTRAITS, 0x1A21, 4, -game:FE8 -indexMode:8



##Displays a cutscene screen image.
SHCG, 0xD3, 4, -game:FE7 -indexMode:8
##The ID of the cutscene screen to display.
	CutsceneID, 2, 2

##Fades out of a cutscene, into a background.
FROMCGTOBG, 0xD9, 12, -game:FE7 -indexMode:8
##The ID of the background to display.
	BackgroundID, 4, 4
	Value2, 8, 4

##Fades into a cutscene, from a background.
FROMBGTOCG, 0xDA, 12, -game:FE7 -indexMode:8
##The ID of the cutscene screen to display.
	CutsceneID, 4, 4
	Value2, 8, 4

##Fades out of a cutscene, to the map.
FROMCGTOMAP, 0xDB, 8, -game:FE7 -indexMode:8
##The position of the camera on the map.
	Position, 4, 2, -coordinates:2  -preferredBase:10