##Gives an item to a character.
ITGC, 0x27, 12, -game:FE6 -indexMode:8
##The ID of the character to whom the item should be given.
	Character, 4, 4
##The item to give.
	Item, 8, 4

##Gives an item to the current character, like in villages.
ITGV, 0x26, 8, -game:FE6 -indexMode:8
##The item to give.
	Item, 4, 2

##Gives money to the player.
MONE, 0x28, 8, -game:FE6 -indexMode:8
##Amount of money to give.
	MoneyAmount, 4, 2, -preferredBase:10



##Gives an item to a character.
ITGC, 0x5C, 12, -game:FE7 -indexMode:8
##The ID of the character to whom the item should be given.
	Character, 4, 2
##The item to give.
	Item, 8, 2

##Gives an item to the main character.
ITGM, 0x5D, 8, -game:FE7 -indexMode:8
##The item to give.
	Item, 4, 2

##Gives an item to the current character, like in villages.
ITGV, 0x5B, 8, -game:FE7 -indexMode:8
##The item to give.
	Item, 4, 2

##Gives money to the player.
MONE, 0x5E, 8, -game:FE7 -indexMode:8
##Determines the way money is given.
	VillageOrCutscene, 2, 2
##Amount of money to give.
	MoneyAmount, 4, 2, -preferredBase:10



##Gives an item of ID stored in Memory slot 0x1.
GIVEITEMTO, 0x3720, 4, -game:FE8 -indexMode:8
##The ID of the character to whom the item should be given.
	Character, 2, 2

##Gives an item of ID stored in Memory slot 0x1
##to the main lord character.
GIVEITEMTOMAIN, 0x3721, 4, -game:FE8 -indexMode:8
##Determines the way the item is given
	VillageOrCutscene, 2, 2

##Gives an item of ID stored in Memory slot 0x1
##to the character of ID in Memory slot 0x3
GIVETOSLOT3, 0x3722, 4, -game:FE8 -indexMode:8



##Sets the list of items used by a shop.
SHLI, 0, 0, -game:FE6:FE7:FE8 -indexMode:8 -terminatingList:00 -end -priority:shopList -offsetMod:1
##Item for sale in the shop.
	Item, 0, 2