##Sets the position of the camera on the large world map.
WM_SETCAM, 0x8340, 8, -game:FE8 -indexMode:8
	0, 2, 2, -fixed
##The new position the camera should go to.
	Position, 4, 4, -coordinates:2, -preferredBase:10

##Centers the camera on the main lord character.
WM_CENTERCAMONLORD, 0x8540, 8, -game:FE8 -indexMode:8
	0, 2, 2, -fixed
	0, 4, 2, -fixed
	0, 6, 2, -fixed

##Moves the camera on the large world map.
WM_MOVECAM, 0x8680, 16, -game:FE8 -indexMode:8
	val1, 2, 2
##The new position the camera should go to.
##[-1, -1] will set coords to the next destination.
	Position, 4, 4, -coordinates:2, -preferredBase:10
	val2, 8, 2
##The speed at which the camera should move.
	Speed, 10, 2
##The camera's movement delay.
	Delay, 12, 2
	val3, 14, 2

##Moves the camera to a certain spot on the large world map.
WM_MOVECAMTO, 0x8780, 16, -game:FE8 -indexMode:8
	0, 2, 2, -fixed
##The position the camera should move from.
##[-1, -1] will set coords to the current position.
	Position, 4, 4, -coordinates:2, -preferredBase:10
##The ID of the world map location to move to.
	LocationID, 8, 2
##The speed at which the camera should move.
	Speed, 10, 2
##The camera's movement delay.
	Delay, 12, 2
	0, 14, 2, -fixed

##Sets the position of the camera on the small world map.
WM_MOVECAM2, 0xB680, 16, -game:FE8 -indexMode:8
	0, 2, 2, -fixed
##The position the camera should move from.
	OldPosition, 4, 4, -coordinates:2, -preferredBase:10
##The new position the camera should go to.
	NewPosition, 8, 4, -coordinates:2, -preferredBase:10
##The speed at which the camera should move.
	Speed, 12, 2
##The camera's movement delay.
	Delay, 14, 2