##command: MAp Change (2)
##Performs a map tile change.
MAC2, 0x29, 8, -game:FE6 -indexMode:8
##The ID of the map change to trigger.
	MapChangeID, 4, 4

##command: MAp Change (Coordinates)
##Performs a map tile change.
MACC, 0x2A, 8, -game:FE6 -indexMode:8
##Position of the map change that should occur.
	Position, 4, 2, -coordinates:2 -preferredBase:10



##command: MAp Change (1)
##Performs a map tile change.
MAC1, 0x5F, 32, -game:FE7
##The ID of the map change to trigger.
	MapChangeID, 16, 8
##Whether to apply or to reverse the map change.
	ApplyOrUndo, 28, 4

##command: MAp Change (Coordinates)
##Performs a map tile change.
MACC, 0x60, 4, -game:FE7 -indexMode:8
##Position of the map change that should occur.
	Position, 2, 2, coordinates:2 -preferredBase:10

##command: MAp Change (2)
##Performs a map tile change.
MAC2, 0x62, 4, -game:FE7 -indexMode:8
##The ID of the map change to trigger.
	MapChangeID, 2, 1
	Unknown, 3, 1

##command: MAp Change (3)
##Performs a map tile change.
MAC3, 0x64, 4, -game:FE7 -indexMode:8
##The ID of the map change to trigger.
	MapChangeID, 2, 1
	Unknown, 3, 1

##command: MAp Change Event
##If parameter is 0, skip something..?
MACE, 0x63, 4, -game:FE7 -indexMode:8
	Value, 2, 2



##Performs a map tile change.
##This command is called in one of two formats:
##_SETVAL 0xB 0xYY00XX // [XX,YY] coordinates of top left corner
##TILECHANGE 0xFFFF
##or
##_SETVAL 0x1 ID // map change ID
##TILECHANGE 0x0
TILECHANGE, 0x2720, 4, -game:FE8 -indexMode:8
##Is 0x0000 or 0xFFFF depending on whether this map change
##is MapChangeID-based or position-based.
	Value1, 2, 2

##This is the same as the TILECHANGE command,
##but undoes the selected tile change.
TILEREVERSE, 0x2721, 4, -game:FE8 -indexMode:8
##Is 0x0000 or 0xFFFF depending on whether this map change
##is MapChangeID-based or position-based.
	Value1, 2, 2