##Delays event execution until camera has finished moving.
WM_WAITFORCAM, 0x8920, 4, -game:FE8 -indexMode:8

##Delays event execution until dots/highlights have finished.
WM_WAITFORFX, 0x9920, 4, -game:FE8 -indexMode:8

##Delays event execution until sprites have finished moving.	
WM_WAITFORSPRITES, 0xAC40, 8, -game:FE8 -indexMode:8
	Value1, 2, 2
##Always 0xFFFF
	Value2, 4, 2
##Always 0xFFFF
	Value3, 6, 2

##Delays event execution until text has finished displaying.
WM_WAITFORTEXT, 0xB120, 4, -game:FE8 -indexMode:8

##Delays event execution until highlights are cleared
WM_WAITFORFXCLEAR1, 0xB520, 4, -game:FE8 -indexMode:8

##Delays event execution until highlights are cleared
WM_WAITFORFXCLEAR2, 0xB720, 4, -game:FE8 -indexMode:8