##command:LOad MAp
##Loads a new map during the event.
LOMA, 0x3F, 16, -game:FE6 -indexMode:8
##The ID of the chapter whose map should be loaded.
	ChapterID, 4, 4
##Starting position of the camera on the new map.
	Position, 8, 8, coordinates:2 -preferredBase:10

##Hides the map and all the units.
HIDEMAP, 0x47, 4, -game:FE6 -indexMode:8

##Shows the map and units after a 'HIDEMAP'.
SHOWMAP, 0x48, 4, -game:FE6 -indexMode:8



##command:LOad MAp
##Loads a new map during the event.
LOMA, 0x84, 16, -game:FE7 -indexMode:8
##The ID of the chapter whose map should be loaded.
	ChapterID, 4, 2
##Starting position of the camera on the new map.
	Position, 8, 8, coordinate:2 -preferredBase:10

##Hides the map and all the units.
HIDEMAP, 0x92, 4, -game:FE7 -indexMode:8

##Shows the map and units after a 'HIDEMAP'.
SHOWMAP, 0x93, 4, -game:FE7 -indexMode:8



##command:LOad MAp
##Loads a new map during the event.
##Use SETVAL 0xB 0xYY00XX beforehand to set where the camera starts
LOMA, 0x2520, 4, -game:FE8 -indexMode:8
##The ID of the chapter whose map should be loaded.
	ChapterID, 2, 1