TUTORIAL_CALL, 0xA40, 8, -game:FE8 -indexMode:8
	0xFFFFFFFF, 4, 4, -fixed

_MUSICSOMETHING, 0x1321, 4, -game:FE8 -indexMode:8
	Something, 2, 2, -preferredBase:10 -signed
	
_WARP, 0x2F48, 8, -game:FE8 -indexMode:8
	Unknown1, 2, 2
	Unknown2, 4, 2
	Position, 6, 2, coordinates:2 -preferredBase:10

##Music related codes?
##Cuts off music instantly and hangs
##Used to be commented out MUS3
_0x1320, 0x1320, 8, -game:FE8 -indexMode:8
##Music to change to.
	MusicID, 4, 2


_0x1A22, 0x1A22, 4, -game:FE8 -indexMode:8

_0x1A25, 0x1A25, 4, -game:FE8 -indexMode:8

##Shows backgrounds?
_0x2141, 0x2141, 8, -game:FE8 -indexMode:8
	Value1, 2, 2
	Value2, 4, 2
	Value3, 6, 2

##Another change music?
##Sounds the same as 0x1326
_0x1328, 0x1328, 4, -game:FE8 -indexMode:8
	Value1, 2, 2


##Camera codes?
_0x2620, 0x2620, 4, -game:FE8 -indexMode:8
	Value1, 2, 2

_0x2629, 0x2629, 4, -game:FE8 -indexMode:8
	Value1, 2, 2


##In ruins. Called before loading units?
_0x2B20, 0x2B20, 4, -game:FE8 -indexMode:8

##In ruins after a randomization routine
_0x2B21, 0x2B21, 4, -game:FE8 -indexMode:8

##Called before loading units sometimes?
_0x2B22, 0x2B22, 4, -game:FE8 -indexMode:8

##Changes the display colors of all player units (resets upon going into a menu).
_0x2D20, 0x2D20, 4, -game:FE8 -indexMode:8
##The map sprite palette to change to
	Palette, 2, 2

_0x3240, 0x3240, 8, -game:FE8 -indexMode:8
	Unit, 2, 2
	Space?, 4, 2

_0x3242, 0x3242, 8, -game:FE8 -indexMode:8
	Value1, 2, 2
	Value2, 4, 2


_0x3640, 0x3640, 8, -game:FE8 -indexMode:8
	Value1, 2, 2
	Value2, 4, 2
	Value3, 6, 2



_0x412F, 0x412F, 4, -game:FE8 -indexMode:8
	Value1, 2, 2


#World map codes

##Something involving Skirmishes?? Save screen loops? Upon reset Skirmishes happen?
_0x8440, 0x8440, 8, -game:FE8 -indexMode:8
	Value1, 2, 2
	Value2, 4, 2
##Always zero
	Value3, 6, 2


_0x8880, 0x8880, 16, -game:FE8 -indexMode:8
	Value1, 2, 2
	Value2, 4, 2
	Value3, 6, 2
	Value4, 8, 2
	Value5, 10, 2
##Always zero
	Value6, 12, 2
##Always zero
	Value7, 14, 2


_0x9B40, 0x9B40, 8, -game:FE8 -indexMode:8
	Value1, 2, 2
	Value2, 4, 2
##Always zero
	Value3, 6, 2
	
_0x9D40, 0x9D40, 8, -game:FE8 -indexMode:8
	Value1, 2, 2
	Value2, 4, 2
##Always zero
	Value3, 6, 2

_0xA640, 0xA640, 8, -game:FE8 -indexMode:8
	Value1, 2, 2
	Value2, 4, 2
	Value3, 6, 2
	
_0xAA40, 0xAA40, 8, -game:FE8 -indexMode:8
	Value1, 2, 2
	Value2, 4, 2
##Always zero
	Value3, 6, 2
	
_0xAB40, 0xAB40, 8, -game:FE8 -indexMode:8
	Value1, 2, 2
	Value2, 4, 2
##Always zero
	Value3, 6, 2

_0xC220, 0xC220, 4, -game:FE8 -indexMode:8


##Unit condition codes
##Can hardlock the game, don't use this
_0x3427, 0x3427, 4, -game:FE8 -indexMode:8
	Character, 2, 2

##Unknown MemorySlot-related operation
SLOTS_UNKNOWN, 0x0624, 4, -game:FE8 -indexMode:8
	Slots, 2, 2

##Stores parameter to $03000010.
STORETOSOMETHING, 0x1120, 4, -game:FE8 -indexMode:8
	Value to store, 2, 2

#Something to do with coordinates..?
#Has to do with location?
#CHECK_SOMETHING, 0x1921, 4, -game:FE8 -indexMode:8