
##Performs a warp animation on a unit.

##This code does not actually move the unit.

WARP, 0xCC, 12, -game:FE7 -indexMode:8

##Location of the warp animation.

	Location, 4, 4, -coordinate:2 -preferredBase:10

##Whether warp animation is for warping in (animation 

##goes from up to down) or out (other way around)

	In or out, 8, 1



WARP, 0xCD, 12, -game:FE7 -indexMode:8

##Character to do the warp animation on.

	Character, 4, 4
	In or out, 8, 1





##Performs a warping departure animation at
##the coordinates stored in rB

WARP_OUT, 0x4120, 4, -game:FE8 -indexMode:8

	0xFFFF, 2, 2, -fixed


##Performs a warping departure animation at
##the coordinates stored in rB

WARP_IN, 0x4121, 4, -game:FE8 -indexMode:8

	0xFFFF, 2, 2, -fixed