##Zoom/nove to position in the larger world map.
ZOOMTO, 0x4F, 8, -game:FE6 -indexMode:8
##Position in pixels to move.
	Coordinates, 4, 4, -coordinates:2 -preferredBase:10

##Returns to larger world map.
ZOOMOUT, 0x50, 4, -game:FE6 -indexMode:8

##Highlights a country on the world map.
HIGHLIGHT, 0x5B, 8, -game:FE6 -indexMode:8
##Object ID of the highlighting.
##All items shown at once must have an unique ID.
	MapObjectID, 4, 2
##ID of the country to highlight.
	Country ID, 6, 2

##Shows an arrow.
SHOWARROW, 0x5A, 8, -game:FE6 -indexMode:8
##Which arrow to show. All arrows are premade.
	Arrow ID, 4, 2
##Color of the arrow.
	Color, 6, 2

##Places a highlighted dot on the world map.
PLACEDOT, 0x5E, 16, -game:FE6 -indexMode:8
##Map object ID of the dot.
##All items shown at once must have an unique ID.
	MapObjectID, 4, 4
##Position of the dot in pixels on the world map.
	Position, 8, 4, -coordinates:2 -preferredBase:10
##Color of the dot.
	Color, 12, 4

##Removes a map object.
REMOVE2, 0x5F, 8, -game:FE6 -indexMode:8
##Map object to remove.
	MapObjectID, 4, 4

##Removes a map object.
REMOVE1, 0x52, 8, -game:FE6 -indexMode:8
##Map object to remove.
	MapObjectID, 4, 4

##Places a flag on the world map.
PLACEFLAG, 0x60, 16, -game:FE6 -indexMode:8
##Map ID of the flag.
##All items shown at once must have an unique ID.
	MapObjectID, 4, 4
##Position of the flag on the world map in pixels.
	Position, 8, 4, -coordinates:2 -preferredBase:10
##Color of the flag.
	Flag color, 12, 4

##Removes a map object.
REMOVE4, 0x61, 8, -game:FE6 -indexMode:8
##Map object to remove.
	MapObjectID, 4, 4

##Removes map object
REMOVE3, 0x63, 8, -game:FE6 -indexMode:8
##Map object to remove.
	MapObjectID, 4, 4



##Loads a map to use.
LOADWM, 0xAC, 16, -game:FE7 -indexMode:8
##The ID of the map to load.
	MapID, 4, 2
##Position of the camera on the map (in pixels).
	Position, 8, 4, coordinates:2 -preferredBase:10
##Way to load the map.
	LoadType, 12, 2 

##Fade from the world map to a map.
FADETOWM, 0xC8, 16, -game:FE7 -indexMode:8
##Position of the camera on the map (in pixels).
	Position, 4, 4, coordinates:2 -preferredBase:10
##The ID of the map to fade to.
	MapID, 8, 2
	Unknown, 10, 2
	Unknown2, 12, 4

##Lights up an area on the world map.
HIGHLIGHT, 0xB9, 16, -game:FE7 -indexMode:8
##Area on the world map to light up.
	HighlightArea, 8, 1

##Creates a flashing dot on the map.
PLACEDOT, 0xBD, 20, -game:FE7 -indexMode:8
##The map object ID of the dot.
	MapObjectID, 4, 1
##Position of the dot on the world map (in pixels).
	Position, 8, 4, coordinates:2 -preferredBase:10
##Palette of the dot.
	Palette, 12, 1

##Performs a rippling animation effect.
RIPPLE, 0xC9, 8, -game:FE7 -indexMode:8
##Position of the rippling effect on the world map.
	Position, 4, 4, coordinates:2 -preferredBase:10



#Draws a path on the world map of the given ID.
#Path data starts at $8206674, and path graphical data is defined by data starting at $8A97FC4.
WM_DRAWPATH, 0x9040, 8, -game:FE8 -indexMode:8
	Value1, 2, 2
	PathID, 4, 2
	Value2, 6, 2

#Silently draws a path on the world map.
WM_DRAWPATH2, 0x9140, 8, -game:FE8 -indexMode:8
	Value1, 2, 2
	PathID, 4, 2
	Value2, 6, 2

#Removes a path of the given ID.
WM_REMOVEPATH, 0x9240, 8, -game:FE8 -indexMode:8
	0, 2, 2, -fixed
	PathID, 4, 2
	0, 6, 2, -fixed

#Silently/instantly loads a world map location.
#Used to load Border Mulan and the route not taken's locations
WM_LOADLOCATION2, 0x9340, 8, -game:FE8 -indexMode:8
	Value1, 2, 2
	LocationID, 4, 2
	Value2, 6, 2

#Silently removes a world map location. Used to remove the old versions of Renvall and Jehanna Hall.
WM_REMOVELOCATION, 0x9440, 8, -game:FE8 -indexMode:8
	Value1, 2, 2
	LocationID, 4, 2
	Value2, 6, 2

#Used to load the Tower of Valni, Lagdou Ruins and Melkaen coast.
WM_LOADLOCATION3, 0x9540, 8, -game:FE8 -indexMode:8
	Value1, 2, 2
	LocationID, 4, 2
	Value2, 6, 2
	
#Also draws a path; used by Chapter 17 to draw the Mulan-Renais path.
DRAWPATH3, 0x9640, 8, -game:FE8 -indexMode:8
	Value1, 2, 2
	PathID, 4, 2
#Always zero
	Value3, 6, 2

#Creates next destination, with graphical effects; sets it as your next destination; also sets proper settings (skirmish number, etc...)
WM_CREATENEXTDESTINATION, 0x9720, 4, -game:FE8 -indexMode:8

#Sets location of next story chapter
WM_SETDESTINATION, 0x9A40, 8, -game:FE8 -indexMode:8
	Value1, 2, 2
	LocationID, 4, 2
#Always zero
	Value3, 6, 2

#Highlights a country/region on the world map
WM_HIGHLIGHT, 0xB840, 8, -game:FE8 -indexMode:8
	Value1, 2, 2
	Region, 4, 2
	Value2, 6, 2

#Use these two commands in succession to remove a highlight.
WM_HIGHLIGHTCLEAR1, 0xB940, 8, -game:FE8 -indexMode:8
	Value1, 2, 2
	Region, 4, 2
	Value2, 6, 2

WM_HIGHLIGHTCLEAR2, 0xBA40, 8, -game:FE8 -indexMode:8
	Value1, 2, 2
	Region, 4, 2
	Value2, 6, 2

PLACEDOT, 0xBC60, 12, -game:FE8 -indexMode:8	
	Palette, 6, 1
##Position of the dot.
	Location ID, 8, 1
##Special effect on the dot.
	Special effect, 10, 1

#These two commands together clear all dots, highlights, etc from the map
WM_FXCLEAR1, 0xBD40, 8, -game:FE8 -indexMode:8
	Value1, 2, 2
	Value2, 4, 2
	Value3, 6, 2

WM_FXCLEAR2, 0xBE40, 8, -game:FE8 -indexMode:8
	Value1, 2, 2
	Value2, 4, 2
	Value3, 6, 2