##command:LOad Units 1
##Loads one or several unit groups.
LOU1, 0x12, 8, -game:FE6 -repeatable -indexMode:8
##Pointer to UNIT code sequence to load.
	UnitPointer, 4, 4, -pointer:unit

##command:LOad Units 2
##Loads one or several unit groups.
LOU2, 0x13, 8, -game:FE6 -repeatable -indexMode:8
##Pointer to UNIT code sequence to load.
	UnitPointer, 4, 4, -pointer:unit



##command:LOad Units 1
##Loads one or several unit groups.
LOU1, 0x32, 8, -game:FE7 -repeatable -indexMode:8
##Pointer to UNIT code sequence to load.
	UnitPointer, 4, 4, -pointer:unit

##command:LOad Units 2
##Loads one or several unit groups.
LOU2, 0x36, 8, -game:FE7 -repeatable -indexMode:8
##Pointer to UNIT code sequence to load.
	Unit pointer, 4, 4, -pointer:unit

##Loads different unit groups for different game modes.
LOUMODE1, 0x35, 20, -game:FE7 -indexMode:8
##Units to load in Eliwood Normal mode.
	UnitPointer_ENM, 4, 4, -pointer:unit
##Units to load in Eliwood Hard mode.
	UnitPointer_EHM, 8, 4, -pointer:unit
##Units to load in Hector Normal mode.
	UnitPointer_HNM, 12, 4, -pointer:unit
##Units to load in Hector Hard mode.
	UnitPointer_HHM, 16, 4, -pointer:unit

##Loads different unit groups for different game modes.
LOUMODE2, 0x38, 20, -game:FE7 -indexMode:8
##Units to load in Eliwood Normal mode.
	UnitPointer_ENM, 4, 4, -pointer:unit
##Units to load in Eliwood Hard mode.
	UnitPointer_EHM, 8, 4, -pointer:unit
##Units to load in Hector Normal mode.
	UnitPointer_HNM, 12, 4, -pointer:unit
##Units to load in Hector Hard mode.
	UnitPointer_HHM, 16, 4, -pointer:unit

##command:LOad unit EVent
##Loads a single unit onto the map.
##Alias: LOADSINGLEUNIT
LOEV, 0x39, 12, -game:FE7 -indexMode:8
##Character to load.
	CharID, 4, 2
##Class of the unit to load.
	ClassID, 6, 2
##Position to load the unit to.
	Position, 8, 4, -coordinate:2 -preferredBase:10

##Loads a single unit onto the map.
##Alias: LOEV
LOADSINGLEUNIT, 0x39, 12, -game:FE7 -indexMode:8
##Character to load.
	CharID, 4, 2
##Class of the unit to load.
	ClassID, 6, 2
##Position to load the unit to.
	Position, 8, 4, -coordinate:2 -preferredBase:10

##Loads units only if the current game mode matches the filter.
LOUFILTERED, 0x34, 12, -game:FE7 -indexMode:8
##Filtering value. The format for this number is as such:
##Lowest byte = Mode, 01 = Lyn, 02 = Eliwood, 03 = Hector
##If ModeFilter > 0xFFFF => Hard mode only
	ModeFilter, 4, 4 
##Pointer to UNIT codes to load.
	UnitPointer, 8, 4, -pointer:unit

##Loads units only if the current game mode matches the filter.
LOUFILTERED2, 0x37, 12, -game:FE7 -indexMode:8
##Filtering value. The format for this number is as such:
##Lowest byte = Mode, 01 = Lyn, 02 = Eliwood, 03 = Hector
##If ModeFilter > 0xFFFF => Hard mode only
	ModeFilter, 4, 4 
##Pointer to UNIT codes to load.
	UnitPointer, 8, 4, -pointer:unit



##Loads a group of units onto the map
LOAD1, 0x2C40, 8, -game:FE8 -indexMode:8 
	Unknown, 2, 2
##Pointer to UNIT code sequence to load.
	UnitPointer, 4, 4, -pointer:unit

##This is used for reinforcement loading, it gets
##the pointer to unit data from Memory Slot 0x1.
LOAD_SLOT1, 0x2C40, 8, -game:FE8 -indexMode:8 
	Unknown, 2, 2
	0xFFFFFFFF, 4, 4, -fixed

##Loads units, but if the loaded unit group has not been loaded
##and initialized before, it'll disappear when the turn starts.
##Loads dead units as the class they were when they died.
LOAD2, 0x2C41, 8, -game:FE8 -indexMode:8
	Unknown, 2, 2
##Pointer to UNIT code sequence to load.
	UnitPointer, 4, 4, -pointer:unit

##Loads units only in the order that they are in your party,
##without regard to the units specified in the UNIT commands
LOAD3, 0x2C42, 8, -game:FE8 -indexMode:8
	Unknown, 2, 2
##Pointer to UNIT code sequence to load.
	UnitPointer, 4, 4, -pointer:unit

LOAD4, 0x2C43, 8, -game:FE8 -indexMode:8
	Unknown, 2, 2
	0x0, 4, 4,  -fixed